Site contains 5 POV-Ray include files
Geodesic Dome, Short torus macro,
Curve generator, Cracke Pattern (Making
objects with the shapes of the crackle
pattern), Penrose Tiling, and a Regular
Polytope. Include files page is in Japanese
only but the files are easy to use.
This is very cool stuff: lego blocks for the
Persistence of Vision raytracer. You can
now put lego creations into your ray-traced
scenes! Almost as fun as the original.
The idea behind this include file is to easily
create gears in POV-Ray by just declaring a
few parameters. It uses a full CSG object to
create a gear as individual as is needed.
The calculation of the gear geometry is
based on the description of the german
institute for standards (DIN) but it is
unknown if these norms conform to the
ISO standards.
This is an include file for making realistic
grasses with. Also on this page is a
comprehensive tutorial explaining the
techniques involved with the process.
The Illusion Include File lets you apply an
image to a surface in such a way that the
image when viewed from a certain point is
not deformed by perspective, neither by the
shape of the surface. You can set the point
from which the illusion is complete, that is,
not deformed. You can also set the
dimensions, orientation, and quality of the
illusion.
The Inverse Kinematics Neck Include File
(or just ikn.inc) allows you to create smooth
strings of objects which you can use for long
necks, long tails, and many other things.
Inludes the following plug-in moduals-
Corrinthian Collumns, Liquid Spray, Galaxy,
and City Generator. The last three are
include files created by Chris Colefax and
are available on his home page as standard
POV-Ray include files.
Ken Tyler's KOLORS.INC file is based on
the standard POV-Ray colors.inc file but
has been enhanced with the addition of
many more pre declared colors. There are
over 550 colors in all in the file plus there
is a demonstration pov file included
complete with indexing to help you select
the correct colors for your scene.
Polynomial, fractales, bioitération, landscape and more. Site contains a gallery of image
produced using the above techniques plus
offers include files for the creation of some
of the images presented.
An include file for systematical color
specification in POV-Ray scene files.
For the include file, data is adopted from
"Practical Color Co-ordinate System (PCCS)"
developed by Japan color research institute.
Site contains a nice little collection of
POV-Ray include files in the plugins section.
Items available are - Trees, Effets de flare,
chaîns, Books, Stwist, Mesh, Tentacle,
Bend, Spheres and cones, Galaxy,
Explode, City, and a Horse.
Pov Planetarium is a DOS based progam
and a set of non-DOS specific include files
which can be used to model the Solar
System using the POV-Ray (tm) ray tracer.
You can use this package in non-DOS
versions of POV-Ray, but you will not be
able to compute the positions of solar
system bodies for dates other than the
example data set which is included in the
package. Additionaly, the conversion of the
background stars image also requires a
DOS based computer to run the included
converter.
A color correct star include file that allows
for both color and magnitude. This a new
and improved version that allows for more
stars than the previous version.
Download 58 useful POV-Ray macros all in
one zip file. These are from the collection at
twysted.net plus others from the POV-Ray
newsgroups. These range from object
generating files to utility in nature. See
bottom of page for download link.
AngOfDist -> returns the angle of a distance on a circumference, specify radius, and
distance, returns the angle.
RGBfromHue -> returns an RGB vector specifying a color of the hue you have
passed it.
Sample scenes available for both macros.
Arbre.inc is a macro include file for the
generation of realistic trees in POV-Ray
and Mur.inc is a macro that makes realistic
rock like block walls similar to what you
might see in a garden or in dungeons. Both
files created by Steven Pigeon and are
hosted with persmission by Ken Tyler.
The Asymmetrical Scaling Macro is a very
useful tool for scaling several parts of
objects in separate ways, for example to
create an egg shape by scaling a sphere
asymmetrically. Object merging supported
for perfect transparent objects.
Blob Man is a set of POV-Ray macros that
generate a humanoid figure from Blobs, the
Head, Arms, Legs, Hands, Feet and Fingers
can all be positioned. Hair of varying styles
can be added if required, as an image_map
for each limb segment.
This site contains two useful macros for
creating brick walls and realistic flag stone
walkways. The flagstone include file
requires the MegaPov patched version of
POV-Ray. The page also includes other
POV-Ray objects such as a clock, a lamp,
swords, and other items of interest.
These tools, featuring an ANSI C
program and a Pov-Ray 3.1 macro, can
create complex gear sets ready to be used
for any purpose you could find for them.
These gears have several interesting
properties that you will find useful. See site for
additional information.
The Latticework macro can produce 31
different designs and with three different
cross types and can apply the texture at
three different levels all within the macro
so that you can have as many different
types of latticework in one scene as you
like.
*SoftForm, is an INC with a macro that
creates (flat) polygons with rounded
edges. It also has shortcuts to create
several polygons, including stars.
* XTree is an include-file that creates
simple Xmas-type trees.
*Voetbal (soccer ball) is yet another
ball-macro but this one is (for) kicking!
This small macro makes it possible to build
a box consisting of mesh triangles, with an
input of only two vectors (just like in the
regular box object statement). Useful for
exporting from POV-Ray.
Site includes a Macro Tree file, Grass
generation, Window Blinds, Brick Walls,
Special Shape extrusion Macro, 19th
Century Lamp Post, Folding Deck Chair,
Odd Pipe connecting Macro file, Glass
w/liquid object, Broken Egg, and Angel
Wings object.
A new tree include file by Paul T. Dawson.
This tree include file uses macros to create
the tree and is based soley on triangles for
signifigant reduction of memory usage.
Do you wish to use a box without sharp
edges in a scene, but a superellipsoid isn't
quite the thing you want? Try this macro to
get some smooth edges without placing all
those spheres and cylinders.
A macro shortcut for a mathematical
calculation: input is a range (two different
numbers), output is a random number in that
range (i.e. smaller than the maximum and
larger than the minimum).
In this include, "Bezier_Plane_UV" macro
can create a free curved surface by joinig
sevral bicubic_patches of MegaPOV
together. This surface goes through the
points that you need, and you can use
UV mapping on this surface.
A subdivision surface is a method of
generating curving surfaces by taking a
mesh of polygons, and refining those
polygons by replacing them with smaller
polygons, each derived by a set formula
from the polygons of the prior generation of
the surface. The resulting polygon mesh,
over successive generations, approaches a
smooth curve. The Surface Subdivision
Suite is, as its name implies, a suite of
macros which enable the user to take a
coarse triangle mesh and smooth it into
something that appears far smoother.
Triscan.mcr is a macro definition file
designed to work with MegaPOV's new
features, such as trace(), min_extent,
max_extent, and so forth to produce a
simulated surface scan of a #declared POV
object, and export it as a triangle mesh in
RAW or LSL format. RAW files can then
be converted with programs such as 3DWin
or Crossroads to a number of other formats,
and LSL files can be directly imported into
the Leveller height field editor.
This is a collection of isosurface object
functions that are intended as starting
points for the making of your own POV-Ray
isosurface objects. The functions are
grouped into categories. The Isosurface
object is currently only available in patched
versions of POV-Ray but will be later
available in the official release of POV-Ray
v3.5.
This is a collection of isosurface object
functions that are intended as starting
points for the making of your own POV-Ray
isosurface objects. The functions are
grouped into categories. The Isosurface
object is currently only available in patched
versions of POV-Ray but will be later
available in the official release of POV-Ray
v3.5. (Alternate site to one above)
This page contains a few different shapes
and their functions for use with Isosurfaces.
Isosurfaces are available in MegaPov and
will later work in POV-Ray v3.5 when it is
released.
Implicit and Parametric formulas for 3D
shapes + images. Gallery of beautiful and
unusual mathematical surfaces, with the
POV scene sources that made them.
Looking for Klein bottles, knots, or moebius
strips, check here first!
Some images, made with Povray 3.0. Mostly Starships and things of that kind . Also some
textures.A texture-library can be downloaded
and maybe also some starship-models.
Site contains some benchmark result on
various machines as well as offering a
couple of objects created in POV-Ray and
Moray. Models available in .pov and .mry
formats.
Ma galerie personel , des objets et des
tutoriaux (This site offers a gallery, POV-Ray
objects, and a tutorial on using POV-Ray).
The page is in English and in Française
Lista de las principales direcciones de
Internet relativas al POV Ray: Libros,
tutoriales, objetos, texturas, plug-ins, FAQs,
listas de correo, grupos de noticias, etc.