A discussion on the tools, techniques, and
processes involved with making movies and
animations under a Linux environmnet.
POV-Ray is discussed as one of the tools
that Linux user like to use.
Today, many research labs are working on
physically-based models applied to cloth
animation. The most common approach is to
represent cloth objects by an elastically
deformable surface.....
Drews Digital Design, the Tutorial Terminal! Over 400 direct links to online tutorials. Over 140 for Max alone. Over 140 for Photoshop. Over 120 tutorials on Fractal Design Painter. Tutorials on CharacterStudio, Lightwave, AfterFX, Premiere, CorelDraw, TrueSpace as well as others. Links to online magazines in this genre.Links to free ultilities, textures, 3D models, bip files etc.The most comprehensive direct link tutorial site in the world !
Running short of new ideas for scene
development? Don't know where to start?
Need a new challenge? Check out the
ideas we present. Perhaps your motivation
is just a click away...
Sick of hearing people name off algorithms
that you should use, yet you have no clue
what they are, much less how to implement
them? Sick of people who won't take the
time to explain algorithms and instead
reference you to a book that you can't
afford? Well, here's some info to help you
out, for both the beginner and the
advanced.
Has some great material for some of POV-Ray's more advanced features including isosurfaces, radiosity and Warps.
German and English versions available.
This tutorial hosted by the creator of
the program Leveller explains how to
create a vegetated landscape scene
using the Leveller heightfield editor and
POV-Ray v3.1+.
Traduction française de l'aide de POV-Ray
3.00 et 3.10 aux formats HTML
(consultation en ligne (3.00-3.10) ou
téléchargeable (3.10)) et d'aide
Windows téléchargeable. La traduction 3.10
(en version aide de Windows) peut
remplacer le fichier d'aide anglais d'origine.
This tutorial comprehensively covers the
image mapping process used in POV-Ray.
It is very well written and well documented
with both examples of code and images
for comparison. A very well done tutorial
with the depth needed to understand this
sometimes very difficult to understand
process.
Site contains an Isosurface gallery of
images and a nice beginners tutorial on
using Isosurfaces in the patched versions
of POV-Ray that support this feature.
A detailed overview of the isosurface
feature in the patched version of POV-Ray
called MegaPov. You will find a wealth
of information here with regards to
isosurfaces and their usage.
Isosurfaces are a feature of various patched
versions of the POV-Ray raytracer (original
patch was presented by R. Suzuki). They
are available in Superpatch, and in
MegaPOV. This tutorial assumes that you
have some basic knowledge of isosurfaces
This tutorial focuses on using the program
Leveller in conjunction with POV-Ray for
landscape development. In particular it
shows techniques used to place objects
accurately along the surface of an HF
object.
If you rotate an object, you often don’t know
where one end is. If you know where it was
to begin with, you can use trigonometry to
figure out where it will be. Or, more
specifically, you can let POV use
trigonometry to figure out where it will be.
3D computer grafics from abstract, foto
realism, surrealism to architecture and
technics rendered with POVRAY. Tutorial
with examples and tips (English and
German).
This is an accumulation and refinement of
the entire syntax for the POV-Ray™ Scene
Description Language. Also provided are
the limitations for the values given with
various keywords. Note that the syntax
conventions used here are slightly different
than those used in the official user
documentation which may be acquired at
the - http://povray.org - site.
This is must reading for all new users of the
program POV-Ray. This faq answers the
most commonly asked questions in the news
groups and was put together by many
experienced volunteers.
This is a tutorial on using POV-Ray's
advanced scripting abilities. It covers
the sensible use of declared variables,
how to use POV-Ray's special directives
and functions, plus it has a good section on
the creation and use of POV-Ray's macro
function.
Not so much a tutorial as it is an example of
POV-Ray's radiosity feature. There is a
comments section that shows the
paramenters used and why they where
choosen.
A little information on using "sphere sweeps"
in your scenes. This function is currently
not in the official version of POV-Ray and
requires on of the patched versions of
POV-Ray to use it. This feature is available
in Ron Parker's SuperPatch.
A great tutorial on using POV-Ray's blob
object. Tutorial does a good job of removing
some of the mystries encountered trying to understand the various features of the blob
object.
This POV-Ray tutorial shows how to
reconstruct an approximate height field
version of an object from it's texture. The
height field image can also be used as
bump map. In particular this tutorial shows
how to make a realistic rock wall from a
simple stone wall texture image.